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Environment Designer & Game Developer

I create atmospheric worlds, cinematic lighting, and immersive environments focused on mood and storytelling.

Projects

Cave Exploration

A claustrophobic first-person experience focused on atmosphere, darkness, and environmental storytelling.

Haunted House: Skinwalker

A psychological horror where the house reacts to your presence, with subtle shifts and disturbing anomalies.

Godot Demos

Small gameplay systems, mechanics, and experimental prototypes built using Godot Engine.

Technical Arsenal

SKILL CARD / TYPE 01
5

UNREAL ENGINE 5

PRIMARY SYSTEM

Real-time environment creation using Lumen, Nanite, and cinematic lighting workflows.

SKILL CARD / TYPE 02
4

BLENDER

ASSET CREATION

High-quality 3D assets with optimized topology and environment-ready modeling workflows.

SKILL CARD / TYPE 03
6

GODOT

GAME SYSTEMS

Scene architecture, scripting, and immersive gameplay mechanics with a focus on atmosphere.

Contact

Have a project in mind or want to collaborate? Let’s build something atmospheric.