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GAME DEVELOPER & ENVIRONMENT ARTIST · OPEN TO WORK

Ritvik | BEUXJ
Game Developer
& Environment
Artist

From playing games to building them—I create games and immersive 3D environments, transforming real-world places and themes into interactive, atmospheric experiences.

BEUXJ // v2026
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Latest Work

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Projects

BLENDER RENDERS
ACTIVE
ENGINEBLENDER 4.x
TYPEENVIRONMENT / ASSET
STATUSONGOING

Blender Renders

High-quality 3D assets and environment renders created in Blender.

VIEW RENDERS
DEMOS / CONCEPTS
IN DEV
ENGINEGODOT 4.x
TYPEPROTOTYPE / DEMO
STATUSONGOING

Demos / Concepts

Gameplay prototypes, experimental mechanics, and concept systems built in Godot.

VIEW DEMOS / CONCEPTS
GAMES
PLAYABLE
ENGINEGODOT / UE5
TYPEGAMES / WORLDS
STATUSONGOING

Games

Completed or playable games showcasing immersive environments and gameplay.

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Technical Arsenal

Proficient in the full pipeline — from sculpting and rigging in Blender, to real-time lighting in Unreal Engine 5, to scripted gameplay in Godot 4. Built for production environments, optimized for atmosphere.

UE5 WORKFLOW / NANITE90%
LUMEN RT & LIGHTING85%
BLENDER MODELING / UV88%
GODOT GAME SYSTEMS80%
ENVIRONMENT STORYTELLING95%
ENVIRONMENT DESIGNER
TECHNICAL AREA
RTX.ON
SKILL CARD / TYPE 015
UNREAL ENGINE 5
UE5
PRIMARY SYSTEM

Real-time environment creation using Lumen, Nanite, and cinematic lighting workflows.

SKILL CARD / TYPE 024
BLENDER
BLD
ASSET CREATION

High-quality 3D assets with optimized topology and environment-ready modeling workflows.

SKILL CARD / TYPE 036
GODOT
GDT
GAME SYSTEMS

Scene architecture, scripting, and immersive gameplay mechanics with a focus on atmosphere.

Contact & Links

Open for commissions, collaborations, and asset licensing. Recruiters — a CV is available on request. For anything else, the email below is the fastest way in.

buexj.dev@gmail.com
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